[RELEASED] Dust2 (Final Version)

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Re: [RELEASED] Dust2

Post by CHRIS » 21 Aug 2018

The map that trave made we will be available to make maps like that in the next update of map editor ?
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Post by OneManArmy » 21 Aug 2018

Trave made map? Where?
He only recorded video.
Map editor is not 3d modeling software.
If you want to make maps like Arena 5, then use programs like 3ds max, or blender.
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Post by laugh » 21 Aug 2018

OneManArmy wrote:
20 Aug 2018
My thoughts after quick look:
* some crates are half in ground, or wall.
* B area is too small
* CT spawn to B is too short/small
* T spawn to B area too small
* all corridors must be wider
basically whole map could be on 20% wider (as we have faster movement speed).

I think you can remove download link for now and after testing map in game, you will decide if map is good enough to play on it.
P.S. Map needs spawn points. Without spawn points room will close automatically.
The walls/crates are in the ground to make the same effect as the original.
For the other points, i tried to make the map as identical but for Skillwarz, it might looks too "small" as you said.

I'd try to remake it as you'd like.

For the moment, i guess it's still playable.

PS : I've forgot the spawnpoints, but i added it.
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Post by laugh » 27 Aug 2018

Changelogs of the 16/08/2018 :

× T spawn & B site are now more width

× Tunnel & Lower are now more width.

× T spawn is in Work In Progress. (only last thing to do !)
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Post by MrTitix » 27 Aug 2018

Cobble now :D
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Post by laugh » 27 Aug 2018

MrTitix wrote:
27 Aug 2018
Cobble now :D

Cobble is very, very big and it'll be very, very complicated to reproduce it (lots of ramps)

Next map i'd probably try to make is Mirage (but ladders are not available in Map Editor :?)
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Post by laugh » 27 Aug 2018

OneManArmy wrote:
20 Aug 2018
My thoughts after quick look:
* some crates are half in ground, or wall.
* B area is too small
* CT spawn to B is too short/small
* T spawn to B area too small
* all corridors must be wider
basically whole map could be on 20% wider (as we have faster movement speed).

I think you can remove download link for now and after testing map in game, you will decide if map is good enough to play on it.
P.S. Map needs spawn points. Without spawn points room will close automatically.
I've timed about T going to B and CT going t B, it takes 7 secondes to T going to the main entry to B (first door), and same for CT.

So I guess it's OK.

Corridors has been made wider, T spawn to B is too.

I didn't remade the CT spawn to B because it seems OK to me.

The last things to do as I said is the T spawn now.
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Post by MrTitix » 28 Aug 2018

laugh wrote:
27 Aug 2018
MrTitix wrote:
27 Aug 2018
Cobble now :D

Cobble is very, very big and it'll be very, very complicated to reproduce it (lots of ramps)

Next map i'd probably try to make is Mirage (but ladders are not available in Map Editor :?)
Yup I know :)

Why not de_dust or cache 8-)
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Post by laugh » 28 Aug 2018

MrTitix wrote:
27 Aug 2018
Yup I know :)

Why not de_dust or cache 8-)
Why not de_cache, I like to play it :P
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Post by laugh » 02 Sep 2018

Changelogs of the 02/09/2018 :

× Map is finished !

× Download link updated
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