Tracers and silenced weapons

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Tracers and silenced weapons

Post by OneManArmy » 09 Aug 2018

Idea is to hide tracers when weapon is silenced, but leave all effects.
Player will be aware that someone is shooting at him, but he will not see from where...
What you think?
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Post by laugh » 09 Aug 2018

Well, I don't think it's a good idea, because we'll not know where the enemies shoot us from :/
And that's a very important point in every FPS such as CoD / CS:GO.
If you want a "hardcore" game, then you can do this.
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Post by OneManArmy » 11 Aug 2018

Lets think for a second... if players will see tracers, then what's the point of silencer?
To balance everything i will decrease suppression effect when player uses silencer.
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Post by laugh » 11 Aug 2018

Well, as in my view of this opinion of a CS:GO player, the silencer is used to make less noises and be "more" accurate.
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Post by OneManArmy » 11 Aug 2018

With silencer i can shoot from much closer distance and you will not hear shots.
If you can see from where is shooting, then silencers are pointless.
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Post by laugh » 11 Aug 2018

Tastes differ, and people change :D
That's mine and yours opinion ;)
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Post by blasterant » 12 Aug 2018

Well if you want to remove tracers so people can't spot where the shooter is, we maybe need something to balance it, so silencers wouldn't be too op especialy for sniper rifles (because of accuracy in long distance) so maybe if a player puts a silencer on his sniper, he can't move as fast as if he didn't have one, and can't switch weapons too fast too. I'm saying this cause if the weapon is longer, I'm guessing its harder to manipulate it too you know ? Because in my opinion, if a silencer guy wants to hide and has the "tools" to do it properly (silencer so no tracer so "invisible") the other guy needs a "reward" in case he succeeds to spot where the sniper is,So he sees the position of the sniper and can rush him down. So less mobility is maybe a solution. But idk.

And maybe increase the bullet drop and the effectiveness of the silenced rifles at long range, but less noisy and no tracer either.
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